September 09, 2013

Spatial Interventions - Penique Productions


 
Penique Productions - Palazzo Ducale, Italy - Sept 2011


What is imagination ?
An invisible connection between reality and our restless, working mind or maybe some kind of a bubble ?

No doubt, it's both at the same time. Creating new "spaces" out of those which already exist. Building new ones, that are different than the others, spaces which are set within new borders.
During my years of study at the school of arts in Zurich, I loved working on miniature models and creating unique surfaces and haptic environments within them. I took a lot of pictures of these small scaled spaces and their lighting. Looking at these photographs today, I recognize some basic similarities to the works of the artistic collective I want to present you this time.

Some time ago, I discovered the remarkable works of Penique Productions. A group of young artists of different disciplines, focusing on ephemeral installations, located on various different spots like cathedrals, apartments, public areas or at the Paris fashion week 2012.

The basic concept is quiet simple and so brilliant at the same time: An inflatable balloon creates a new space within specifically chosen locations. Being inside this freshly born "rooms", a new vision of the surfaces and shapes of the given structures becomes visible to the viewer. These new environments can be used again, telling completely different stories and evoking different feelings or impressions.


Penique Productions - Palazzo Ducale, Italy - Sept 2011
Penique Productions - Palazzo Ducale, Italy - Sept 2011
Penique Productions - El Sotano de la Tabacalera, Madrid - Jan 2011
Penique Productions - El Claustro Querétaro, México - November 2011

Penique Productions - El Claustro Querétaro, México - November 2011

Penique Productions - Bathroom - Nottingham, UK - January 2009

Penique Productions - The Green Sack - Nottingham, UK - November 2008

Penique Productions - enNova, SaoPaolo - April/May 2012

Penique Productions - enNova, SaoPaolo - April/May 2012

Penique Productions - La Capella, Piera/Spain - August 2009

Penique Productions - La Capella, Piera/Spain - August 2009

Penique Productions - Paris Fashion Week 2012

Penique Productions - Paris Fashion Week 2012



Copyrights of all the images are @Penique Productions




August 20, 2013

The Steampunk Universe - Part Three / Games and Beyond




Still from Bioshock Infinite (2013)



I always liked video games. And at the same time, I'm not an expert at all. I don't even know a lot of them and I don't play that often.
I remember when I was 9 or 10, standing in front game arcades back in the 80ies or early 90ies, being absorbed by those simple but entertaining game graphics. Somehow i already realized that they were quiet primitive, but I liked them. I grew older and the world of games grew extensively as well. The digital revolution rose up, the two tech-giants Apple and Microsoft became more and more powerful, and I always kept my interest in video games. My girlfriend brought them closer to me again, when we bought our XBox set, and soon after that, "Child of Eden" and "Assassin's Creed" landed beneath our tv screen. I love both of them. And I rediscovered an old love. Worlds where you can move within easily and spot fantastic creations at every corner.

But actually I don't want to write about a gamer's passion at all. It's the spatial design and utopian environments, created by phenomenal designers like Daniel Dociu (as you know, one of my greatest idols and subject of several Moodscanner posts) 


As I said, I'm not a real avid video game fan. But by incidence, I spotted the front cover of the upcoming "The Bureau". At the same time, I was doing some research for my Steampunk posts here. And there was it: Bang! My curiosity about the Steampunk / Games connection was aroused and soon after that, I got completely blown away by stills over stills from the world of "Bioshock".


Still from Bioshock (2013)

Surely, the various creature design of the "Bioshock" (respectively "Bioshock Infinite") games is more present than the spatial background. But fortunately, if you look closer, it's the smart and highly innovative unity of both aspects which defines the world of this fantastic universe. And it shapes the vision of a Steampunk-inspired atmosphere even more convincing.

Well, maybe it's even better that I don't know anything about the story or the characters of Bioshock-universe (Ok, not yet). So I can keep my own interpretations of the images and moods that catched me right away.
What does Steampunk mean to me? Darkness, basically. A dark atmosphere of uncertain origins and mstery. Gigantic moving, living machines. Immensely noisy and silent at the same time. Threatening and dark. And there's this other kind of machine creatures and sculptures - more fragile, thin, less menacing. A robot, slightly steaming, with an old top hat, meeting me on a bright, sunny day in an elegant, victorian-stylish park. Rolling or walking over short trimmed grass. Steaming and working, in the dark or the light, but both mystic and unnatural.
So far, I already picked some examples of the darker part of Steampunk art in my previous posts.. 

http://moodscanner.blogspot.ch/2013/06/the-steampunk-universe-part-one.html

Regarding "Bioshock Infinite", I discovered some shots which I like especially: Daylighted, wide open views of utopian worlds and skies full of flying architecture. At the same time, people laying on the beach, next to colorful sunshades. It looks stunning, joyful and very original at the same time.



Still from Bioshock Infinite (2013) - Beaches and flying buildings
Still from Bioshock Infinite (2013) - Floating buildings and ships
Still from Bioshock Infinite (2013) - Airy constructions and retro-tech officers

Loneliness, abandoned dark street corners, the mystery of uncertain, undefined places - these elements can also be the corner stones of Steampunk scenes. Including their possible inhabitants: mutants, rogue characters or animal-like creatures who also have mechanical body parts and human expressions. Being aware of the existence of all these things and knowing that they could have already existed in the past, is the reason for the fascination for Steampunk. At least for me, it is.



Still from Bioshock (2007)

Still from Bioshock (2007)

Still from Bioshock Infinite (2013) - Bizarre and fascinating


Steampunk is mostly referred to the period of the 19th century or Victorian-Style era. Seemingly  sophisticated, modern technology, combined with steam-driven devices, set in the past.
I think other periods from the 20th century can also be used as a background for this amazing art, for example the 1960ies. And if an alien invasion would take place at the same time, and secret agents would try to fight them ?


Title banner from The Bureau: XCOM Declassified (2013)

Still from The Bureau: XCOM Declassified (2013)

Still from The Bureau: XCOM Declassified (2013)

Still from The Bureau: XCOM Declassified (2013)

Still from The Bureau: XCOM Declassified (2013)

If you browse through the internet, you can discover thousands of very well made Steampunk-inspired illustrations or sculptures. I found so many of them, but, concluding this part of the game section, there's one which hit quiet hard. A beautiful still from the "Dishonored: The knife of Dunwall". It contains a lot of the elements and hidden (or barely sensable) moods which I love so much about Steampunk. I can see myself standing on a high platform of warm, mighty machines, working and working. Hammering under the setting sun, created by people who may be human or mechanical as well. It's some kind of an anti-paradise, whithout being hell, another dimension or timeline.


Still from "Dishonored: The knife of Dunwall"


I hope you will also read my next post about amazing Steampunk.
Thanks a lot anyway for joining me here.

To be continued ... 


All copyright for the stills I used:

@Irrational Games
http://irrationalgames.com/tag/bioshock-infinite/
@2kMarin
http://www.2kmarin.com/
@Arkane Studios
http://www.arkane-studios.com/uk/index.php

August 10, 2013

The Steampunk Universe - Part Two / Sculptural

Pierre Matter - "Hommage à Barcelone" (2010)


I'm a Steampunk lover. I have to admit. Why? I guess it's about the same notion which I described in previous posts. This notion is more like a kind of feeling. A dream. Imaging a world, which is set apart from any known human culture, or things invented by humans, empty and abstract. An endless space, ready to be filled with my own landscapes, objects and artificial life. The absolute space of creativity. 
It may sound quiet strange, but if there would be any objects in this space at all, left or created in there by somebody or whatever, they could easily be Steampunk-like. A giant iron kraken, emerging from the water, or a robot, wearing a big hat, glasses and a dress coat from the 19th century with mechanical joints, whatever this Steampunk visions might be, I'd love to build them and welcome them in my personal realm of imagination. You too?

Museums. Basically, I always liked them. I still like the presence of old objects or stuffed animals, the smell of past times. It literally haunts me, just as I love the old, classic horror movies, set in an english, victorian country residence. It's the patina of things that fascinates me, and the 19th century has its very own charm. Combined with my passion for robots and monsters of nearly every kind, these preferences seem to be the perfect conditions for a true Steampunk lover.

I still think about Tik Tok. Dorothy's metallic (but living) companion in "Return to Oz" (1985), who can think, speak and fight despite his clumsy and rather slow moving stature. (Believe it or not - Ironically, I even started to like mustaches a bit more, just because of this purely artificial movie character, although I never did before.) When Dorothy discovers him in a hidden corner of a dead city, Tik Tok has been "sleeping", covered with dust for an unknown period of time. She first has to wind him up like a clockwork. I also very like this clockwork-like nature of him. An artificial soldier, skilled and loyal, but always dependent on someone who "resets" him. Of course it's a very simple analogy, nevertheless very effective in my opinion. Tik Tok often appears like a statue or metallic sculpture, resurrected by Dorothy. The sculptural variation of Steampunk culture is very, very popular. Specifically objects, weapons and installments, made by people who adore Steampunk and the playful possibilities of it, are wide spread on the internet and in exhibitions. Personally, I prefer the images and movies, referred to the Steampunk universe, but the sculptural aspect is undeniable and essential too.

I'm gonna show you some examples of Steampunk objects, some of them already quiet famous, not only among the Steampunk lovers: 



Pierre Matter - "Diane le buste" (2008)
Bob Basset - "Steampunk Gas Mask No.9" (2008)
Eric Freitas - "Mechanical No.5" (2008)
Greg Broadmore / Doctor Grordbort - "Righteous Bison" (2010)
Stéphane Halleux - "My little robot" (2010)
Greg Brotherton - "The Calculator" (2011)
Greg Brotherton - "Pushed around" (2009)


I studied Scenographical Design, which is actually a special branch of the Industrial Design section. That may be the reason why I'm basically more interested in the spatial aspect of Steampunk - landscapes (which will be the next part of this post series) and sculptural creations within Steampunk spaces. The objects which I showed you above are fascinating as well, like parts of this gigantic Steampunk universe. It's the space (including all the details objects, drawn or handmade) of Steampunk that interests me so much.

As I said, for my next Steampunk chapter, we will enter the bigger scaled dimensions of this complex, 19th century-future tech-based fantasy: Spaces, rooms, entire worlds of Steampunk, including gamers' territories ...

See you there !



All copyright for the images: 

Greg Brotherton (http://www.brotron.com/)
Eric Freitas  (http://ericfreitas.com/blog/)
Greg Broadmore / Doctor Grordbort (drgrordborts.com)
Stéphane Halleux (http://www.stephanehalleux.com/)
Pierre Matter (http://pierrematter.com/)
Bob Basset (http://bobbasset.com/)

June 20, 2013

The Steampunk Universe - Part One / Introduction



Still from "Sucker Punch" (2011, Directed by Zack Snyder): The imagination of a (Steampunk-like) WWI soldier




I remember the first time when I saw "Return to Oz" (1985), the sequel to the legendary original film, and my favorite character in it was definitely "Tik Tok". This bold, mechanical soldier who helped Dorothy to find her friends again. Speaking with this voice of steel, moving stiffly and vivid at the same time. Since then, I was eager to find a Tic Toc miniature figure or any more information about him. I wasn't aware back then that this metallic being could be easily taken as a part of the Steampunk culture, which started to evolve just a few years after the movie's release.

Some describe it as the "Art of Victorian Futurism". The creation of machines, cyborgs, objects or landscapes which seem to be built with the technology of the 19th century, but obviously far more sophisticated and advanced than they could have ever been back then. Truly utopian. There are many variations of Retro-Futurism. Steampunk is one of the most popular and versatile ones these days.

On my following posts, I want to show you my personal favorites, inspirations and famous examples of this highly interesting art. And I will also compare some details in selected movies to Steampunk-inspired objects which catched my eye in particular. Here are some impressions of Steampunk visions from different sections like landscapes, objects, clothing, graphic design, etc.

I'm gonna select some special examples which I'd personally describe as Steampunk or Steampunk-like art, which doesn't mean that they really are. You (or the person who created them) may also consider the works as a completely different kind of expression. Look for yourself ;-)


Book Design by John Coulthart: "Steampunk: Life in our new century" (2009)

3D Illustration by Meduzarts (In House Project): "Octopus"

Still from the movie "Tai Chi Zero" (2012, Directed by Stephen Fung)

Still from the movie "Howl's moving castle" (2004, Directed by Hayao Miyazaki)
Photography / Illustration by Sam Van Olffen

And finally, I'll present you the bold, metallic soldier that I mentioned in the beginning - "Tik Tok" from the movie "Return to Oz" (1985):


Tik Tok (Return to Oz, 1985)
Tik Tok's Badge of the "Royal Army of Oz" (Return to Oz, 1985)
Tik Tok's "Manual" on his backside (Return to Oz, 1985)
Tik Tok (Return to Oz, 1985)


The next time I'll dive even deeper into the Steampunk universe, with more fascinating and compelling examples.
To be continued;-)


Copyright for the picture by Sam Van Olffen : vanolffen.blogspot.com
Copyright for the picture by Meduzarts : medzuarts.com
Copyright for the picture by John Coulthart : johncoulthart.com

February 21, 2013

Big Small Worlds - Paolo Ventura # 2 / Iraq






Recently, I had a look again at Paolo Ventura's pictures. I wrote about him in one of my first posts and he still impresses me so much. 

Among a few others of course, he shows the world what impact some pictures of a (quiet simply produced) miniature landscape can have. His accurate arrangements are very carefully photographed and the examples I'm gonna show you here are truly contemporary (in contrast to his other famous "Wartime" series, which are set in the 1930ies in Italy). Altough the recent political and military crises in Mali, Syria, Afghanistan, and so many more are a bit overshadowing the current (and past) situation in Iraq, Ventura recaptures soldiers fighting and dying next to Sadam Hussein's large picture on a shot wall or corpses in the sand. The static and drastic character of his scenography hits me every time, leaving me thinking about the accomplished skills of this artist, the motives and the real horror and tragedy which is omnipresent in so many deadly conflicts around the world.

To me, Ventura is one of the great quiet artists and chronists of our time.







All pictures above are copyright © Paolo Ventura